About
My skillset is diverse, encompassing a wide range of software and creative disciplines across UI design, game development, and application design. This versatility stems from a blend of dedicated self-learning and hands-on industry experience. I am driven by a passion for acquiring new skills, as each new tool expands my creative possibilities and inspires fresh ideas.
This process of continous learning and creation has led me into many industries. Beginning in mobile app UI design creating apps for large clients, to a career in 3D modelling and rendering for agencies and fantastic startups and now as an Unreal Enginer technical artist creating VR, AR and desktop experiences. I understand what it takes to take an idea from a sheet of paper to the hands of users.
My passion for design is a fundamental part of who I am. I naturally analyze the world through a designer's lens—deconstructing objects to understand their form and function. This mindset allows me to stay ahead of emerging trends and constantly refine my craft, ensuring my work is both relevant and innovative.
Chosen skills
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Creating complex interconnected UE5 blueprint systems.
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Highly organised and adaptable UE5 UMG user interace.
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Gameplay systems.
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CAD design using sketches and NURBs for highly useful models. 3D print enthusiast.
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Python interconnected systems and pipelines.
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PBR material creation in many packages such as Blender, UE5, Unity, 3DS max, C4D.
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3D modelling, unwrapping and texturing.
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Branding and logo design.
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Texture painting in Substance suite.
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Beauty rendering in many render systems.
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Adobe suite proficiency, highly skilled in vector graphics.
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Video editing using industry software.