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Confetti

Project Validation

Unreal Engine free time development and sandbox

My most complete project designed in blender, textured with UE4/Quixel and coded in Unreal Engine 4. Utilising material instances, physics, realtime lighting,static lighting, new volumetric systems , destruction and more. I started this project on December 10th 2020. Using 3DS Max for the past 5+ years I decided it was time to switch to blender. Since then I have transferred all of skills into the new program and find I can work faster and more efficiently.

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