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UE5 Materials - Blend megascans material and puddles

The method of blending two megascans materials has changed slightly in Unreal Engine 5. Instead of finding the blend in the old style megascans menu, it has now moved into the bridge app itself. You can use the methods listed here to blend materials and add puddles to this blend easily with a few click and some vertex painting.

 
Steps
  1. Select both your material instances in the content browser that you have already imported into Unreal

  2. Open Quixel Bridge from the add content drop down menu

  3. Click the settings button next to the quality setting/add button

  4. Click on "Create material blend" under material blend settings

  5. (Optional: Enabling water puddle in created material)

  6. New material will save in 'BlendMaterials' in root folder

  7. If necessary, increase poly count of your desired puddle mesh with "remesh" in modeling panel

  8. Go into mesh paint mode (Shift+4) then paint using red channel for secondary material and blue channel for water

 

Screenshot Guide






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