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UE5 Materials - Set up UV Parameters

Updated: Jan 19, 2023

This short post will show you how to set up parameters for custom UV tiling and rotation offset so you can put this in your master material.




UV Setup Steps
  1. Hold '1' key while clicking twice to create two constant scalar parameters

  2. Right click the scalar constants and click 'convert to paramater', name accordingly

  3. Right-click create append vector node

  4. Plug these two parameters into the append node

  5. Hold the 'M' key and click to create a multiply node, plug the append node into this

  6. Connect this into your UVs input of a texture or into the rotate node (next)

Rotator Setup Steps
  1. Right click, create a custom rotator node

  2. Hold '2' and click to create Vector 2 parameter, set the value of this to 0.5,0.5 for centre rotation

  3. Hold '1' and click to create a scalar constant, convert to a parameter and name 'Rotation'.

  4. Set value of this to 0.25 for 90° (Calculation is 0.25*360 = 90)

  5. Connect your custom or non-custom UVs into the UVs of custom rotator, and custom rotator into UVs of texture




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